A NOTABLE NOTE
In this roleplay, the villain (Wrath) will win/defeat the heroes shortly after the start of the roleplay. From then on, it is the servants (previously heroes) of the villain escaping and finally beating him.
PLOT
5,200 A.S.
A new threat has arisen.
An IceWing who renamed himself Wrath has stolen all recoverable animus objects, and has started a one-dragon crusade against the tribes of Pyrrhia. Pantala has refused so far to help, referencing their tribes' Neutrality Acts for their reasoning - and have left their citizens who live in Pyrrhia to die.
All of western Pyrrhia has fallen to Wrath's rule. Only 5 heroes have ever stood up to him, daring to defy him and take a stand with only their tribal powers to aid them...
But that will soon come to an end. Amidst another faceoff, the heroes are on the verge of losing, and who knows what the sadistic mind of Wrath has in store for them. There is little hope, but maybe.. just maybe... the heroes can manage to strike back once defeated.
ROLES
FORM
Name:
Gender:
Tribe:
S&S:
Personality:
Appearance:
Role:
Skills/Powers (only tribal if hero):
Other:
Miniform (required): Name/Gender/Tribe/S&S/Mini Personality/Mini Appearance (not ref)/Role/User
RULES
Basic (no scavenger cursing, no being OP, romance at PG-13, etc.)
No escaping Wrath easily, he's supposed to last a while
No reserves unless you really can't do the form, then they last an hour
Just claim Wrath, no form required
Have fun