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(This is the page for the dragon species. You may be looking for the language, or Dragon, the cat owned by Undauntable, instead.)

Dragons are currently the dominant species of both Pyrrhia and Pantala. Scavengers once ruled Pyrrhia, but dragons overthrew them in an event known as the Scorching.

Dragons are intelligent, as they are capable of speaking both the dragon and human[1] language, making tools, literacy, and complex thought. Animus dragons, those with the magical power to do almost anything, exist, though they are exceedingly uncommon.[2] Dragons with special powers abnormal for their species, such as flamesilk or firescales, also exist in sparse numbers. Most dragons have tribe-typical powers.

Dragons have lengthy natural lifespans, though they can be killed by injury,[3] illness,[4] and poison,[5] among other causes. The average dragon lifespan is roughly one hundred fifty years,[event 1] though the oldest a dragon has been known to live without magic before his death is one-hundred-ten years.[6] Dragonets stop growing rapidly at seven years old, and this is considered adulthood or maturity in most tribes.[7] Tui herself considers dragons from four to seven years old teenagers, with seven being approximately fourteen through sixteen in human years.[event 2]

Click here for a list of known dragons.

Biology and Anatomy

There are seven known Pyrrhian tribes: RainWings, SandWings, SeaWings, NightWings, SkyWings, MudWings, and IceWings. Hybrids between these tribes are possible but uncommon.

All tribes are roughly the same size except for MudWings, who are generally larger and stronger than dragons from the other tribes.[8] SkyWings have a larger wingspan than most tribes.[9] Dragons have been confirmed to continuously grow as they age, as shown with Grandeur, Morrowseer, and Darkstalker, with the oldest dragons typically being the largest. Dragons grow rapidly for the first eight to ten years of their life, then grow at a much slower rate for the rest of their lives.[event 3] Dragonets molt their scales upon growth, at least so in the case of SkyWings.[10] Dragons also do not have sexual dimorphism.[event 4]

There are three known Pantalan tribes: SilkWings, LeafWings, and HiveWings. The BeetleWings were the ancestors of the HiveWings and SilkWings, but are now extinct.

All dragons are primarily quadrupedal. All Pyrrhian dragons possess six limbs, as do LeafWings — these consist of two wings and four legs. HiveWings and SilkWings have eight limbs, consisting of four wings and four legs. Wings are attached to a dragon's shoulders and have a slightly transparent wing membrane stretched between five small bone digits, each of which has one small claw on the tip. A larger claw is attached to the front of the third digit. Dragons have overlapping scales that vary in color and shape from tribe to tribe. Dragons require their tails for flight, and severe tail injuries may ground a dragon for life.[11]

Pyrrhian dragons have a vulnerable spot at the base of their tail.[12] Their bones are difficult to break — almost as hard as diamonds[13] — though they can be dislocated.[14]

Dragons typically have large claws at the base of each foot, with five on the forelegs and five on the hind legs, though polydactylism may occur. All dragons can fly, although SilkWings are hatched without wings and cannot fly until six years of age when their wings grow after their metamorphosis, as were BeetleWings. Some can also hatch with freckles on their bodies, usually at various amounts.

Dragons can faint,[15] sweat,[16] and cry.[17] Dragons are able to have allergies[18] and become intoxicated.[19] They can also have seizures[20] and hiccups,[21] as well as medical conditions such as deformities, tumors, or mental illnesses. Most dragon tribes hate getting wet,[13] with the exception of SeaWings and sometimes IceWings.[22]

It is mentioned on several occasions that dragons have a hoarding instinct, preferring shiny or brightly colored objects. Instead of a currency system, dragons on Pyrrhia typically barter; gold, gems, and other treasure are used in this system.[23] Pantalan dragons use a currency called scales.[24]

Dragons reproduce via eggs, usually laid in clutches of two or more.[25] Eggs may contain twin dragonets.[26] Dragonets can speak within a day of hatching,[27] and a one-year-old dragonet is capable of speaking in full, if broken, sentences, as well as flying.[28] Dragons can have birthmarks. In a SeaWing's case, they can have Aquatic birthmarks.[29]

Hybrids

Hybrids are dragons with parents from different tribes. A dragon whose parent or parents are hybrids may also be considered a hybrid.[citation needed] These dragons have mixtures of features from their parent tribes; many of them look unique among other dragons, while some can blend in with one of their parent tribes.[30] Burn may have had several stuffed hybrids in her collection.

Click here for a list of all known hybrids.

Diets

Dragons are mostly omnivores, though many have primarily carnivorous diets. SilkWings are herbivores that subside mainly on fruit. RainWings are primarily vegetarian, but can eat meat if they choose so.[31] Dragons of non-vegetarian or non-herbivorous tribes may choose to be vegetarian.[32] Most dragons can survive for up to a month without food.[33]

Dragons sometimes drink milk.[34]

Specialization

Each tribe has specialized structures and abilities that differentiate them from the other tribes. Most typical is some sort of exhalation, most commonly fire. SkyWings, NightWings, and SandWings can breathe fire at any given time, whereas MudWings can only breathe fire when warm enough. IceWings exhale a freezing breath — though heat can temporarily thwart this ability[35] — while RainWings can spit corrosive acid that only affects biological matter and can kill a dragon in seconds. SeaWings are the only tribe on Pyrrhia that cannot exhale anything that may be used as a weapon, and none of the tribes on Pantala can, aside from the occasional acid or poison-spitting HiveWing. The most commonly modified structures in dragons are the wings, claws, or tail. Dragon fire smells different from normal fire.[36] Average dragons are physically strong enough to rip a tree from the ground and throw it across a short distance.[37]

Society

Dragons have a matriarchal society where each tribe is ruled by a hereditary queen. Each tribe differs in its traditions and values of life due to habitat and physiology. They are advanced enough to have speech and writing — all dragons speak the same language. The SeaWings use their bioluminescent stripes to communicate in a separate language called Aquatic for communication underwater. All Pyrrhian tribes live in separate kingdoms except the RainWings and the NightWings, who both inhabit the Rainforest Kingdom. However, Pantalan tribes do not live in separate kingdoms like Pyrrhian tribes. Instead, HiveWings control most of the continent and rule over the SilkWing tribe, while the LeafWings live in the Poison Jungle, which is independent from HiveWing control.

Most dragons feel tribal loyalty, most notably NightWings, HiveWings, SkyWings, IceWings, and SeaWings. They seem to view their tribe as extremely important to their identity, and consider acting against others of their tribe or their tribal queen to be traitorous. Most NightWings, IceWings, and HiveWings and some SkyWings have feelings of superiority about their tribe. Each dragon tribe also has their own religious beliefs.[event 5] All dragons love treasure.[38]

In formal settings, it is common for dragons to use their tribe to introduce themselves and others, almost like a title, i.e. "Prince Arctic of the IceWings."[39]

Body Language

It is stated in the books multiple times that dragons have a system of body language. Dragons may have a sort of "code" for greeting one another, featuring mid-air flips and thumping wings.[40] Dragons may raise their wings in a shushing gesture,[41] and they spread or wave their wings to catch attention.[42] Flicking one's tail at someone is another way to get their attention[43] and can also be used to indicate something of interest.[44] If a dragon lashes their tail, it is a sign of anger or impatience.[45] SeaWings may flare their gills when angry,[46] and RainWings flare and color their ruffs when angry or indignant.[47][48] Dragons also use their claws to indicate numbers.[49]

Nudging or brushing another dragon's wing or twining tails together is a sign of affection and closeness;[50] dragons may notice if others are close enough to show affection this way.[51] Wrapping wings around one another, hugging, and pressing snouts together are also signs of affection.[52][53] Dragons tent their wings over others as a way to comfort or embrace them in a protective gesture.[54][55] Dragons also kiss as a way to express affection.[56]

Technology

Dragons have armor[57] and handheld weapons;[58] technologically and socially, they seem to be somewhere around the Middle Ages.

NightWings are the most technologically advanced Pyrrhian tribe, seeming to put great emphasis on research and study — this attitude was especially prominent during the war, when the tribe needed it to survive. NightWings studied geology, metalworking, biology, chemistry, and genetics.[59]

SeaWings use a waterfall prison that can be turned on and off with a switch.[60] This prison system features electric eels strong enough to kill a full-grown dragon.[61]

Dragons know medicinal uses of herbs and blood vessels.[62] RainWings, in particular, know about poisonous frogs, and use certain venom from them to create blow darts.[63] SkyWings use dragonflame cactus bombs that explode when ignited, spraying sharp seed pods.[64]

Dragons on Pantala seem to be slightly more technologically advanced than dragons on Pyrrhia. They use books instead of scrolls,[65] use eyeglasses,[24] make chocolate and work with sugar,[66] grow plants in terrariums,[67] run stores,[68] and create massive silk bridges between the Hives.[69] Sundew shows an impressive knowledge of plants and insects, similar to RainWings. There are also water towers in Pantala,[70] used by SilkWings and HiveWings living in the Hives; the existence of plumbing is suggested in The Hive Queen when a sink is used.[71]

The HiveWing wrist cuffs can seemingly inject poison into a SilkWing when activated remotely.[72]

The LeafWings, particularly the PoisonWings, have also shown skill in keeping away dangerous plants and animals, as seen in the construction of the PoisonWing village.

History

Before the dragons had queens, scavengers ruled Pyrrhia. Eventually, the dragons rebelled, establishing tribes and queens; this was known to the dragons as the Scorching.[73]

The only known war to take place on Pantala was the Tree Wars, which took place fifty years before the events of The Lost Continent. The war was caused by Queen Wasp, who convinced the SilkWings to submit under her rule by telling them the Book of Clearsight said it must be so. The LeafWings, however, demanded to see the book, which Queen Wasp would not allow because it would expose her plan. The LeafWings were nearly wiped out in the following war and proclaimed by the HiveWings to be extinct. All the trees in the HiveWing-controlled areas were cut down to prevent the LeafWings from coming back. HiveWings later lied about the war, claiming that LeafWings had tried to wipe the HiveWings and SilkWings out.

Although there are many wars in Pyrrhia's history, such as the wars between the NightWings and the IceWings, the most notable war was the War of SandWing Succession. This was caused by Queen Oasis of the SandWings being killed by a scavenger, followed by her daughters Blaze, Blister, and Burn trying to claim the throne for themselves. This sparked a tribal war among the dragon tribes since each of the princesses formed alliances with the other tribes to defeat their sisters.

After the war was ended by the dragonets of destiny, the tribes were at an uneasy peace, though hostilities and tensions are still high, as many dragons are still bearing grudges against certain tribes. After Darkstalker was released from his eternal slumber, he provoked a war between the NightWings and IceWings, almost leading to the downfall of Pyrrhia. However, Darkstalker was stopped by the dragonets in the Jade Winglet, who transformed him into a young NightWing-RainWing hybrid named Peacemaker.

Trivia

  • Tui supports dragons having unique colors amongst their tribes.[event 6]
    • Additionally, Tui approves the graphic novel pages, thus making odd-colored dragons official.[event 7]
  • Pets do not do well in dragon communities, as they often get eaten by forgetful relatives or even by its owner.[74]
  • Dragons can be LGBT+.[event 8]
  • The dragon tribes are intentionally not written with accents or details based on real-world human culture.[event 9] However, the audiobooks depict some tribes with certain accents.

Gallery

References

  1. Dragonslayer, page 152
  2. The Lost Heir, page 158
  3. The Dragonet Prophecy, page 115
  4. Deserter
  5. Dragonslayer, page 383
  6. The Hidden Kingdom, page 71
  7. Winter Turning, page 8
  8. The Dragonet Prophecy, page 9
  9. Dragon guides
  10. Dragonslayer, page 118
  11. The Dragonet Prophecy, page 176
  12. The Dragonet Prophecy, page 39
  13. 13.0 13.1 The Dragonet Prophecy, page 6
  14. The Dragonet Prophecy, page 84
  15. Moon Rising, page 122
  16. Talons of Power, page 270
  17. Moon Rising, page 165
  18. Moon Rising, page 52
  19. The Dragonet Prophecy, page 210
  20. Moon Rising, page 172
  21. Moon Rising, page 263
  22. The Dangerous Gift, page 37
  23. The Brightest Night, page 54
  24. 24.0 24.1 The Lost Continent, page 19
  25. The Dragonet Prophecy, page 49
  26. The Dragonet Prophecy, page 138
  27. Moon Rising, prologue
  28. Escaping Peril, page 215
  29. Talons of Power, page 42
  30. Darkstalker, page 115
  31. The Hidden Kingdom, page 49
  32. Dragonslayer, page 104
  33. The Dark Secret, page 115
  34. The Brightest Night, page 76
  35. The Dragonet Prophecy, prologue
  36. Escaping Peril, prologue
  37. Dragonslayer, page 320
  38. The Lost Heir, page 84
  39. Darkstalker, page 176
  40. Escaping Peril, page 107
  41. Escaping Peril, page 47
  42. Escaping Peril, page 38
  43. The Dragonet Prophecy, page 32
  44. Dragonslayer, page 199
  45. The Dragonet Prophecy, page 129
  46. The Dragonet Prophecy, page 51
  47. The Dragonet Prophecy, page 23
  48. The Dragonet Prophecy, page 249
  49. Talons of Power, page 277
  50. Talons of Power, page 197
  51. The Dangerous Gift, page 81
  52. The Dragonet Prophecy, page 224
  53. Darkstalker, page 96
  54. Darkstalker, page 134
  55. The Dangerous Gift, page 40
  56. Moon Rising, page 294
  57. Dragonslayer, page 345
  58. Darkstalker, page 90
  59. The Dark Secret, page 48–54
  60. The Lost Heir, page 255
  61. The Lost Heir, page 266–267
  62. Darkness of Dragons, page 338
  63. The Hidden Kingdom, page 21
  64. Moon Rising, page 206-207
  65. The Lost Continent, page 65
  66. The Lost Continent, page 21
  67. The Lost Continent, page 94
  68. The Lost Continent, page 18
  69. The Lost Continent, page 3
  70. The Hive Queen, page 97
  71. The Hive Queen, page 178
  72. The Lost Continent, page 73
  73. The Dragonet Prophecy, page 107
  74. The Hidden Kingdom, page 48
  1. Stated by Tuisource 
  2. Stated by Tuisource 
  3. Stated by Tuisource 
  4. Stated by Tuisource 
  5. Stated by Tuisource 
  6. Stated by Tuisource 
  7. Stated by Tuisource 
  8. Stated by Tuisource 
  9. Stated by Tuisource 
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