IceWings are a tribe of Pyrrhian dragons with scale color that vary from different shades of white, gray, silver, pale blue, or light purple, and occasionally sky blue. IceWings have lethal frost breath, whip-thin tails with multiple spikes on the end, serrated claws, and the ability to withstand subzero temperatures. They live in the northwestern area of Pyrrhia, or the "head of Pyrrhia", known as the Ice Kingdom, which is known for its cold winds, freezing temperatures, and the Great Ice Cliff. The IceWings supported Princess Blaze during the War of SandWing Succession, joining her alliance with the promise of a large portion of land near the SandWings' northern border if she won.
Before the events of Darkness of Dragons, the IceWing and NightWing tribes despised each other for a very long time, going all the way back to a war that took place about 2,000 years before the events of The Dragonet Prophecy. In Darkstalker (Legends), the IceWing and NightWing tribes feud was revealed to have been caused by a relationship between Prince Arctic and Foeslayer in which Arctic fled the Ice Kingdom and his mother, Queen Diamond, vowed on the NightWings. Diamond believed that Foeslayer did not truly love Arctic, rather that she was sent to the Ice Kingdom by her tribe to steal Arctic's - and, by extension, the IceWings' animus magic.
DescriptionEditIceWing's scales can range from silvery white colors to pale shades of blue and purple. Their scales are meant to blend into the snow. Their coloring has been described as "silver like the moon", "pale blue like ice", "as pale as the moons," or "scales the color of sky reflected in the snow on the distant mountain peaks", and sometimes "moon-white scales." The head of an IceWing is shaped like a diamond and is very narrow, with spikes going down their head, neck, and body. They are lean dragons that also have surprisingly strong but narrow, whip-like tails with extra icicle-shaped spines, being very sharp at the tip of the tail. IceWings have blue, black, or stormy grey eyes, forked blue tongues, and ridged, serrated claws to grip the ice while traveling by talon around their habitat. They have also been noted to have dark blue blood, unlike the normal dark red blood of the other Pyrrhian tribes. Their claws are described to feel "four times sharper than average claws" due to them being serrated. Some IceWings, such as Lynx, have been described to have dark blue or purple freckles or markings on their faces and wings.
IceWings can withstand subzero temperatures and very bright light. Their serrated claws are incredibly good at gripping ice and can be used to tear into their enemies' flesh quite easily, and being clawed by an IceWing has been said to be similar to getting clawed four times. According to The Dragonet Prophecy and Moon Rising, IceWing scales radiate a chill, similar to SandWing scales, which radiate heat. Instead of breathing fire, IceWings exhale a deadly freezing weapon called frostbreath, sometimes known by other dragons as "freezing death breath." This vapor can quickly induce terrible frostbite, and if the frost breath enters through another dragon's throat, it can kill them by fusing their internal organs together. However, this can be countered by lava (and potentially other heat sources), as discussed below.
In the first book, it was shown that the frostbreath can cause limbs to fall clean off, as noticed by Clay as he flew over a battlefield. Clay described it as a cloud of glittering smoke when he battled against Fjord in the SkyWing arena. Fjord shot his frostbreath at Clay's wing and damaged it, though his wing was repaired with mud provided by Peril later. When Clay shot fire into Fjord's mouth, the chill of his scales swallowed the flame. This caused the IceWing to have a bad coughing fit. Frostbreath can also be used to extinguish fires, demonstrated when Winter extinguished the flames in the history cave by exhaling frostbreath. If it comes in contact with the soil, ice crystals will grow. An IceWing can be stopped from using this power for a short amount of time by hot metal, fire, or other warm and hot materials. This is showed in the prologue of The Dragonet Prophecy, where Burn first had her guards wrap Hvitur's snout in hot iron chains, and then had them removed, planning to kill Hvitur before his scales cooled down and enabled him to breathe his frostbreath. This is also shown in Winter Turning when Winter enters the NightWings’ volcanic island. He mentions that in this kind of heat that he will not be able to use his frostbreath, similar to MudWings not being able to breathe fire when it is too cold.
If a dragon is shot by frostbreath on the inside, the only known way for them to survive is for the victim to stay immersed in lava or a similar hot substance. Queen Battlewinner of the NightWings survived an attack where an IceWing shot frostbreath down her throat, but thanks to her internal fire reservoir she was able to survive for a short time; however, the fire could not hold it off forever and when she became desperate, she jumped into lava, which kept her temperature in balance. The ice in her body also discolored her eyes, teeth, scales, and throat. When she attempted to attack Starflight and Queen Glory in The Dark Secret, the ice overwhelmed her and, despite Mastermind's and Princess Greatness's efforts to save the queen, she froze to death within seconds. SkyWings born with too much fire like Peril are immune to their frost breath, but the area that was hit by the frost breath does go numb for a while, while the fire scales fight the frost breath.
In Moon Rising, Moonwatcher describes IceWings as having sharp, glittering, and bright minds that are hard to read, but even harder to read when they are gathered together because their minds are said to "reflect" off of each other.
Animus Powers Edit
IceWings were once known for having many Animus Dragons. These animus dragons were carefully bred into the royal line and monitored cautiously, with stringent rules for the use of their powers. IceWing animus dragons were only permitted to use their power once, for the benefit of the tribe, at the gifting ceremony on their seventh hatching day, although some dragons disobeyed this rule. The IceWings' line of animus dragons ended when Prince Arctic ran away with Foeslayer, leading the IceWings to believe that the NightWings stole their magic. This also gave the NightWings the gift of animus powers. Though there could still be an animus out there because it is genetic and Prince Arctic had other siblings.
Known Animus Dragons Edit
Animus Gifts Edit
- The Gift of Defense: The Great Ice Cliff, a wall on the border of the Ice Kingdom that shoots icicle spears at anyone who isn't an IceWing. This feature was first seen when one of Blaze’s soldiers attempted to cross it. IceWing hybrids can also cross the cliff, as stated by Typhoon, a SeaWing-IceWing hybrid.
- The Gift of Diplomacy: Three bracelets that allow the wearer to get over the Great Ice Cliff despite their tribe and keep the wearer warm in the Ice Kingdom, as well as a heated dome near the SandWing border, so they don't need to wear the bracelet; created by Penguin.
- The Gift of Elegance: An enchantment on the IceWing Palace that makes the inner walls mimic the weather outside.
- The Gift of Healing: Queen Diamond's first official tribe gift. She enchanted a set of narwhal horns to cure any IceWings of frost breath wounds.
- The Gift of Light: A tree made of ice, the Moon Globe Tree, enchanted and hand-carved by Frostbite. The tree grows moon globes which are used to light the area. These also have different brightness settings. Glory wanted a cutting to grow in the rain forest.
- The Gift of Order: A wall that shows every aristocrat IceWing's name and their current ranking.
- The Gift of Splendor: The main IceWing Palace, enchanted by animus twins to grow from the ground and never be cracked, melted, or harmed in any way from the outside.
- The Gift of Subsistence: Three ice holes on the outskirts of the Ice Kingdom where if a dragon sticks his or her claws into the lake they will always catch a seal. Winter thinks it is narrow-minded because it is built only for the lower ranks; any dragon who cared about their ranking wouldn't accept food which came so easily.
- The Gift of Vengeance: The Diamond Caves were Queen Diamond's second animus gift, enchanted so that anyone who touches Hope (Foeslayer) (a NightWing locked inside with animus-touched shackles), with a diamond-tipped spear can kill her (used for the Diamond Trial). The shackles that bound her were enchanted to refreeze her and revive her each time she was killed. The only way to remove the shackles is to blow frostbreath on them. (Queen Diamond added this to the enchantment in case the IceWing tribe needed Foeslayer as a bargaining chip, but thought that no IceWing would ever even think of freeing her). Together, they were originally created because Queen Diamond was not satisfied with killing Foeslayer just once and instead had her suffer for all eternity.
The IceWings appear to be fairly sophisticated in comparison to the other tribes, being the only dragons to have a social hierarchy. Their social order seems to be a little reminiscent of a lower-level Russian 1800's society combined with something that seems a little Spartan. Almost all of them are full of themselves. They also seem to be good planners due to their use of the animus IceWings in their tribe.
The aristocracy of the IceWing tribe is divided into seven ranks, or circles, of status, with the First Circle being the best and the Seventh Circle being the worst. They separate dragonets and adults into two different divisions. Before their seventh hatching day, IceWing dragonets climb up the ranks by hunting, training, performing the proper IceWing customs impeccably, and surpassing various tests given by the dragonets' parents or guardians. (For example, Winter was sent out to spend the night in a blizzard alone while he was still very young.) The current rank possessed by the dragonet on their seventh hatching day determines the course of the rest of his or her life, although adult dragons are still capable of dropping or gaining circles. Dragonets who were ranked in a high-ranking circle are housed in the queen's palace when they are adults and are granted input on important political and tribal matters as well. This system is called the Gift of Order, a wall of ice showing the ranks of every noble dragon and dragonet. The place where a dragonet ranks on their seventh hatching day determines where he or she will live as an adult.
In Winter Turning, there was an instance whereas an adult IceWing wore an accessory to indicate their ranking. It was shown when Winter met the first guard that stood outside the gate after he had rescued Hailstorm and returned to the Kingdom of Ice. The accessory wore by the guard was describe as 'chain of five concentric silver circles' which indicated the guard as 'Fifth Circle' among the adult rankings.
However, the Diamond Trial is also another last-minute possibility for rank movement. It is a test where the lowest-ranked IceWing challenges the highest-ranked. For the Diamond Trial, the low-ranked dragon must kill the highest-ranked dragon in order for him/her to advance to first place. However, this is risky and the challenger may end up getting killed by the dragon that is being challenged. If a dragonet dies or is exiled for some reason, their name on the ice wall of the Gift of Order is slashed through. Once a dragonet turns seven, they are moved to the adult rankings, which determine where they live.
Only noble IceWings use this class system.
IceWings have a strict behavior to uphold; Winter describes it as "undignified" when Moon hugs her mother.
IceWings tend to be very proud, stiff, and arrogant dragons. Tribal pride isn't a secret among the IceWings, and thus their tribe consists of very haughty and uptight individuals. On the rare occasion that an IceWing interacts with a member of another tribe, it's usually very formal and forced; the IceWings believe that their tribe is superior to any other and that the other tribes are “just a footnote in the great IceWing sagas that told the history of Pyrrhia”. Thus, the entire time they're talking to someone, it's usually with disdain. (See scrolls for more on their education).
IceWings believe their stories are the true history and the only correct retellings of legends and events, with every other tribe's version being an altered retelling tailored for the tribe, despite the IceWing stories being exactly that.
The royal family has a procedure of decapitating dead members before proceeding to store the IceWing's frozen head on the wall of dead royal family members and then slide the corpse into the ocean, according to Snowflake in Runaway.
IceWing names are chosen by the family member with the highest rank and must be approved by the queen. They can be named after ice formations such as Glacier, arctic animals (terrestrial or aquatic) such as Lynx, Narwhal and Ermine, words for "white" in various languages such as Hvitur, polar landscapes such as Tundra, and polar weather such as Hailstorm. It is also possible for them to be named after blue and white gemstones such as Diamond and after seasons such as Winter.
Known IceWings Edit
- Prince Arctic
- Cirrus (Chameleon's IceWing form)
- Darkstalker (also half NightWing)
- Queen Diamond
- Princess Frostbite
- Queen Glacier
- Prince Hailstorm
- Princess Icicle
- Prince Narwhal
- Queen Snowfall
- Princess Snowfox
- Typhoon (also half SeaWing)
- Whiteout (also half NightWing)
- Ex-Prince Winter
Students at Jade Mountain Edit
- Winter (currently living with the Talons of Peace)
- Icicle (on trial in the Ice Kingdom, for attempting to kill Starflight and killing an unnamed NightWing)
- Some IceWings seem to be minimalists, describing Blaze's fortress decorations as "garish and gaudy", possibly because their homeland has very little to offer in the way of decoration: mostly ice and snow.
- Most IceWings appear to other tribes as stuck-up, haughty, rude, and snobbish, due to their belief they are superior to all other tribes.
- In accordance with Joy Ang's illustrations in A NightWing Guide to the Dragons of Pyrrhia, IceWings, MudWings, and SkyWings hold their wings differently than the other tribes of Pyrrhia. Their wings are folded to their sides instead of being held upright. This wing posture causes the seam of the wing membrane along the body to be hidden in Joy Ang's illustrations. It's very likely that IceWings, MudWings, and SkyWings are more powerful fliers than the other tribes due to the musculature and size of their wings in the illustrations, which is also different than the other Pyrrhian tribes.
- It is mentioned they only interact with other tribes if they stand to gain something from it.
- Their breath has been referred to as "freezing-death breath" and "frostbreath". Freezing-death breath was used in the first arc, while in the second arc, it is always referred to as "frostbreath". It is highly likely that it was only called "freezing-death breath" because the Dragonets of Destiny did not know the actual term for it.
- When it is too warm, IceWings can't use their frostbreath, much like MudWings (who can only breathe fire when they are warm enough, as seen in the prologue of the first book.)
- In Moon Rising, Winter Turning, and Darkstalker (Legends) it is noted that IceWings have dark blue blood, but in the first book, it was described as bluish-red. In the graphic novel, it is portrayed as a dark shade of blue.
- Winter, Icicle, and Snowflake have made references to "the great ice dragon" and "snow monsters" which means they likely have mythological figures, or at least mythology, as they read sagas of IceWing history.
- IceWings have bright, glittery minds, as shown in Moon Rising.
- IceWings have incredibly weak night vision, though it may once have been stronger before the Gift of Light.
- SkyWings with firescales are immune to frostbreath.
- It is possible that animus magic originated from the IceWings, as so far, SeaWing and NightWing animi have been confirmed to be descended from IceWings.
- IceWings were the first known tribe to use their animus dragons in a controlled manner, whereas other tribe's animus dragons were killed before they could use their magic or went insane from overusing their magic.
- Being clawed by an IceWing is described as being clawed "four times with each claw instead of one" by Peril in The Dragonet Prophecy.
- IceWings are portrayed as knowing how to swim, in both Winter Turning, when Hailstorm reflects on how he felt in the body of Pyrite when he saw water and when it is mentioned that Icicle dives into the frigid ocean six times a day, and in Darkstalker (Legends) when two IceWings leap out of the water on a beach to kill some scavengers set loose by Clearsight and Listener before they jumped back into the water and swam away. This also proves that IceWings don't have as many issues with water as other tribes do.
- IceWings are shown to have scheduled sleeping times in Runaway. When Prince Arctic is caught out of his room, the Queen sends him back to bed, after talking about the scheduled IceWing sleeping cycle.
- In Winter Turning, Winter's thoughts revealed that IceWings can see very far like Skywings.
- Tui has confirmed that IceWings have accents that are different from any other dragon tribe, probably because they live the most isolated from most dragon tribes. They most likely have an accent in between English and Spanish, because most other tribes describe them to be 'high-pitched with a tinge of deep in certain words.'
- The IceWings have four palaces - the Queen's palace shown on the map of Pyrrhia, as well as three outer ones as mentioned in Darkstalker (Legends).
- When IceWings blush, they turn blue.
- In IceWing society, the dragon with the highest rank in the family chooses their dragonets' names, and the queen must approve them.
- IceWings eat frozen fruit, sometimes impaled like popsicles.
- A typical Icewing's diet consists of seal, polar bear, fish, and other arctic creatures.
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- ↑ Winter Turning, page Chapter 20
- ↑ Moon Rising, page ? (Chapter 18)
- ↑ Runaway, position ?
- ↑ Runaway, position ?
- ↑ Winter Turning, page ?
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